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PC Gamer (Italian) 45
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PC Gamer IT CD 45 2-2.iso
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SMANDEMO
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data1.cab
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Program_Executable_Files
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data
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scripts
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GunScripts
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shadgun.gsc
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Text File
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1999-07-12
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2KB
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97 lines
$main
{
$weapon_name = "Shadowgun"
}
$activity "IDLE" // activity 0
{
$render // frame 0
{
MESHFRAME("weapon_desert_eagle",0)
}
}
$activity "CHARGE" // activity 1
{
$loop_from = 3
$playspeed = 0.4
$trans_apply = 0
$default_trans = 0
$trans_inc = 2
$max_trans = 255
$render // frame 0
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,0),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 1
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,1),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 2
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,2),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 3
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,3),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 4
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,4),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 5
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,5),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 6
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,6),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 7
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,7),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
$render // frame 8
{
MESHFRAMETEX("wepdata_muzzle_shadgun",0,8),SELF_LIT
MESHFRAME("weapon_desert_eagle",0)
}
}
$activity "FIRE" // activity 2
{
$playspeed = 0.4
$render // frame 0
{
MESHFRAMETEX("wepdata_muzzle_shadgun",1,0),SELF_LIT
MESHFRAME("weapon_desert_eagle",1)
}
$render // frame 0
{
MESHFRAMETEX("wepdata_muzzle_shadgun",2,0),SELF_LIT
MESHFRAME("weapon_desert_eagle",1)
}
}